About

Background. I've been in communications since 2001. After university, I studied at Britain's best advertising school. The course taught strategy, copywriting and art direction. I received a distinction, the highest grade possible.

Then: fourteen years in advertising. Projects ranged from communications for small businesses to global corporations, product development, teaching, directing commercials, and exhibitions (including the Venice Biennale). My responsibilities ranged from press release writing to creative lead.

Concurrently, I spent eight years as a ghostwriter. I covered design, advertising, photography, and the business of creativity.

My published work includes articles, essays, books, and short stories. A book of mine sold out in hardback, and one of my stories was picked for a "best of" anthology.

Languages. Native English. Dutch: fluent speaking and reading. For talking to computers: HTML/CSS (though I don't hand code).

Tools. Photoshop (inc. Anim Dessin), Illustrator, InDesign, ZBrush (inc. Keyshot and Substance Painter), Blender, Sketchbook Pro, Webflow, XD, After Effects (inc. Bodymovin), and dynamic sketching (traditional technical drawing).

Mentors. Tutorials are addictive, but having your ass kicked by actual humans is the best way to learn. Over the years, my mentors have included marketers (traditional and digital), graphic designers, UX/UI designers, authors, editors, and artists/designers from Disney/Pixar, Sony Pictures, Ubisoft, Konami, LEGO, Activision, and Lucasfilm.

Resume. Me condensed into two pages: resume.